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[⭐NEW] Anime Outfit Ideas

[⭐NEW] Anime Outfit Ideas

A Roblox experience owned by TokyoApparel.

RoleplayENUGC CatalogAnime FashionAvatar Customization

Description (written by the developer; not a statement by this register)

🎉 FREE UGC - Earned through playtime, quests & codes! 🔢 Codes: SUMMER2026, RELEASE 👚 Over 1000+ Anime Outfits to browse! With frequent updates! 💾 All purchased items automatically save to your inventory! 🛍️ Catalog system! ✨ Try on Korblox & Headless! 💕 Free private servers! 🔥 Hangout with friends! 💖 JOIN OUR GROUP 💖 https://www.roblox.com/communities/35748160/TokyoApparel Tags: [Catalog, Catalog Editor, Outfits, Outfit Ideas, Hair Combos, Outfit Loader, Outfit Store, Hair Combo, Fits, Matching Fits, Matching Outfits, Hairstyle, Home Store, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Halloween, Y2K, Streetwear, Drip Shop, Urban Fits, Matching Sets, Street Style, Trendy, Shop, Clothing, Fresh Outfits, 5 Robux, Outfit Inspiration, Dope Avatar, Girl Drip, Boy Drip, Anime Outfits, Anime Cosplay, Anime Avatars, Anime Design, Anime Outfit Ideas, JJK, Jujutsu Kaisen, One Piece, Anime Fashion, Anime Dress Up]

Last updated by the developer 20 Jul 2026, 18:24 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
272,518
lifetime visits
86%
liked (600 👍 / 99 👎)
37,598
favourites (138.0 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge! · welcome227,581 · 100.0% win
Find all the Dragon Balls! · collection220 · 0.00% win
You met the Owner! · social28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked4 September 2026 — 86 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:0586no change
25 Aug 2026, 02:0886no change
15 Aug 2026, 01:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.