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My City

My City

A Roblox experience owned by Banana Studios Games.

TycoonENcity buildingidle/tycooncollection

Description (written by the developer; not a statement by this register)

🏙️ Welcome to My City! 🏙️ Buy buildings from the shop and place them on your plot to grow your city! Each home spawns random citizens with different rarities. Build shops, offices, hospitals, parks, earn money and become the next BIG city! Flex your rare citizens and awesome city on your friends! How To Play: - Equip the Small House and place it on your plot - Wait for it to build and spawn citizens - Citizens earn you money based on their rarity - Use the money to purchase better buildings 💸 Your city earns money & builds even when you’re offline! 🎴 Every citizen is unique, collect them all!

Last updated by the developer 11 Jul 2026, 05:52 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
471,443
lifetime visits
60%
liked (215 👍 / 143 👎)
937
favourites (2.0 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
299 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other302,511 · 100.0% win
I · other301,639 · 100.0% win
Y · other301,461 · 100.0% win
M · other301,385 · 100.0% win
T · other297,645 · 100.0% win
C · other297,552 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:3560no change
24 Aug 2026, 21:4860no change
14 Aug 2026, 21:3760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

mycity.fandom.com0 active editors · 3,851 edits
579 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.