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TROLL Hug Admin Tower

TROLL Hug Admin Tower

A Roblox experience owned by FREE ADMIN [OP].

Tower defenseENTower DefenseObbyAdmin Commands

Description (written by the developer; not a statement by this register)

🦄 PLAY TOMORROW for a UNICORN 👍 LIKE GAME + JOIN GROUP for TROLL ITEMS ⭐ Favorite the game for updates! Gear Tower, Slap Tower, Troll is a pinning tower, Easy Tower, Tower, Obby, Obstacle, Rainbow, Fun, Admin, Coins, Free Gears, Tools, Hammers

Last updated by the developer 10 Aug 2026, 03:43 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
617
lifetime visits
72%
liked (1,654 👍 / 636 👎)
975,103
favourites (1580393.8 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner [FOREVER]
1,499 R$
Admin [FOREVER]
599 R$
Unicorn [FOREVER]
399 R$
Aura Slap [FOREVER]
349 R$
Rainbow Slap [FOREVER]
199 R$
Rainbow Carpet [FOREVER]
199 R$
Ultra Coil [FOREVER]
149 R$
Body Swap [FOREVER]
99 R$
Gravity Coil [FOREVER]
49 R$
Slap [FOREVER]
49 R$
Speed Coil [FOREVER]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,097,462 · 100.0% win
Invisible! · other4,681,416 · 100.0% win
Ultra! · progression3,098,731 · 75.9% win
Rainbow! · progression1,354,636 · 35.7% win
Unicorn! · other922,790 · 46.9% win
Admin! · other497,608 · 14.0% win
Rocket! · other183,455 · 5.1% win
Carpet! · other70,090 · 2.0% win
Owner Admin! · other31,276 · 0.80% win
Laser! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

579274.520 August 2026 — 92 % liked30 August 2026 — 57 % liked10 September 2026 — 61 % liked20 September 2026 — 62 % liked30 September 2026 — 65 % liked10 October 2026 — 70 % liked20 October 2026 — 72 % liked7220 August 202620 October 2026
7 measurements spanning 61 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 10:2372+2
10 Oct 2026, 10:0770+5
30 Sept 2026, 09:0665+3
20 Sept 2026, 00:5162+1
10 Sept 2026, 00:4861+4
30 Aug 2026, 21:4957-35
20 Aug 2026, 18:3092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.