Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RELOAD [W.I.P]

RELOAD [W.I.P]

A Roblox experience owned by Prazism.

ShooterENFFATeam DeathmatchShooter

Description (written by the developer; not a statement by this register)

RELOAD is a fast paced FFA/Team game Help your team win, or try to take the throne in FFA Choose between 4 maps in the Dopeaxia Universe, and choose FFA or Teams Teams - the one with the most eliminations wins FFA - the one with the most eliminations wins Game is WIP, it is not final Any issues or ideas, let us know! *8/24/25*

Last updated by the developer 19 Aug 2026, 19:06 UTC.

0
playing (measured 19 Aug 2026, 19:21 UTC)
291
lifetime visits
100%
liked (5 👍 / 0 👎)
6
favourites (20.6 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rich Bundle
1 R$
Classic Cat
1 R$
Medkit
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta tester · other21 · 0.00% win
Welcome to RELOAD · welcome5 · 0.00% win
Tester · other5 · 0.00% win
First Elimination · welcome0 · 0.00% win
100 Eliminations · progression0 · 0.00% win
Boing Master · other0 · 0.00% win
First win · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked2 September 2026 — 100 % liked22 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 01:23100no change
22 Aug 2026, 15:20100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.