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Takes One to Know One

Takes One to Know One

A Roblox experience owned by Borange Beams.

AdventureENco-oppuzzlehorror

Description (written by the developer; not a statement by this register)

You and 1 friend will push the hand car click to interact, F to flashlight (epilepsy warning: the visual effect this game uses is a bit headache inducing, and after you've travelled a certain distance will begin to flicker and flash bright colors.)

Last updated by the developer 11 Dec 2025, 21:32 UTC.

0
playing (measured 16 Aug 2026, 16:34 UTC)
1,280
lifetime visits
96%
liked (52 👍 / 2 👎)
102
favourites (79.7 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Visited Fool's Frub and Grub · other463 · 100.0% win
Tried to go to the bathroom at Belly Gas Station · other453 · 100.0% win
Touched the Orb · secret363 · 100.0% win
Contemplate at the Lighthouse · other224 · 100.0% win
Payed your respects · other130 · 100.0% win
Wrong way dorkus! · other47 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9619 August 2026 — 96 % liked29 August 2026 — 96 % liked8 September 2026 — 96 % liked18 September 2026 — 96 % liked8 October 2026 — 96 % liked18 October 2026 — 96 % liked19 August 202618 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 22:0696no change
8 Oct 2026, 21:2296no change
18 Sept 2026, 14:0696no change
8 Sept 2026, 14:0696no change
29 Aug 2026, 13:0196no change
19 Aug 2026, 12:3296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.