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+1 Power Every Second

+1 Power Every Second

A Roblox experience owned by Crazay Singh.

TycoonENincrementalpvpstat-boost

Description (written by the developer; not a statement by this register)

➕ +1 Skill Point Every Second 💪 Gain skill points over time 🏋️‍♂️ Upgrade your stats to get stronger ⚔️ Defeat players & enemies to steal their skill points ⚡ Unlock new powers & dominate! 👍 Like + Favorite for more updates!

Last updated by the developer 24 Apr 2026, 23:32 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
272,612
lifetime visits
85%
liked (221 👍 / 38 👎)
323
favourites (1.2 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Skill Points
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome181,916 · 0.00% win
Killed 5 Enemies · progression78,689 · 0.00% win
Killed 10 Enemies · progression27,997 · 0.00% win
Killed 25 Enemies · progression15,600 · 0.00% win
Killed 50 Enemies · progression9,595 · 0.00% win
Killed 100 Enemies · progression4,312 · 0.00% win
Killed 250 Enemies · progression1,389 · 0.00% win
Killed 500 Enemies · progression572 · 0.00% win
Killed 1,000 Enemies · progression164 · 0.00% win
Killed 2,500 Enemies · progression16 · 0.00% win
Killed 5,000 Enemies · progression2 · 0.00% win
Killed 10,000 Enemies · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.