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[RELEASE] Neo's Reborn

[RELEASE] Neo's Reborn

A Roblox experience owned by Neo's Reborn.

SportsENanimesoccerbeta

Description (written by the developer; not a statement by this register)

“Do you have what it takes to rewrite the field? Keep in mind the game is in beta. There may be bugs but you can report them in our community server! [ INFO ] An anime football / soccer game. Play matches with other players and upgrade your character's skills and flow state. Crush your opponents with your abilities as you rank up to become the best striker in the world. Triumph over everyone else as you become the true egoist. PLAYER CONTROLS (PC): [ Can be changed in settings. ] M1 – Dribble M2 – Shoot Q – Left Dribble E – Right Dribble R – Lift H – Flow LeftShift – Run LeftAlt – Shift-Lock GK CONTROLS (PC): [ Can be changed in settings. ] Q – LEFT DIVE E – RIGHT DIVE F – FRONT DIVE R – PICKUP BALL C – BLOCK

Last updated by the developer 9 Aug 2026, 10:19 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
31,880
lifetime visits
88%
liked (177 👍 / 25 👎)
3,914
favourites (122.8 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customization+
749 R$
VIP
299 R$
Emote+
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Neo's Reborn · welcome3,052 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8816 August 2026 — 88 % liked26 August 2026 — 88 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:5088no change
16 Aug 2026, 03:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.