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[⚡️UPD] Lvl Incremental!

[⚡️UPD] Lvl Incremental!

A Roblox experience owned by ANIKS GAMES.

SimulatorENincrementalidlerpg

Description (written by the developer; not a statement by this register)

Hello! Welcome to Lvl Incremental! ✨ Collect Coins & XP – Level up and become stronger! 🛠️ Upgrade Your Stats – Use resources to improve your abilities. 💪 Be the Top Player – Reach the highest level and track your progress. 💤 AFK Mode – Earn rewards even while idle! 🛒 Buy Upgrades – Enhance your powers in the store. 🥳 Play Solo or With Friends – Explore, level up, and have fun together! 🔔 Join our community server – Get news, codes, and more! Tags: #Roblox #IdleGame #RPG #LevelUp #AFK #Coins #XP #Upgrades #Multiplayer #Fun #Incremental

Last updated by the developer 23 Feb 2026, 03:24 UTC.

0
playing (measured 15 Aug 2026, 11:00 UTC)
335
lifetime visits
88%
liked (7 👍 / 1 👎)
15
favourites (44.8 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

...
100,000 R$
YOU CRAZY
15,000 R$
WOOOW
10,000 R$
2500 robux donate
2,500 R$
1000 robux donate
1,000 R$
500 robux donate
500 R$
150 robux donate
150 R$
100 robux donate
100 R$
75 robux donate
75 R$
10000 COINS
60 R$
50 robux donate
50 R$
25 robux donate
25 R$
20 robux donate
20 R$
15 robux donate
15 R$
10 robux donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome89 · 0.00% win
Join Group! · social13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.