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Brainrot Climb and Jump[BIG UPD2]

Brainrot Climb and Jump[BIG UPD2]

A Roblox experience owned by CandySnow Gaming1.

ObbyENclimbingmeme culturecoin collection

Brainrot Climb and Jump[BIG UPD2] is an obby experience created on 2025-08-04. The game records 6,122,087 lifetime visits and 8,367 favorites. It maintains a 98% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Climb and Jump! Reach the peak of the world!Become the best brainrot with your friend! How to Play: 🧗Climb Challenges🧗 💰Collect Coins💰 🤡Unlock various kinds brainrot🤡 🎺New Trainers Coming!!!

Last updated by the developer 22 Aug 2025, 09:36 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
6,122,087
lifetime visits
98%
liked (17,071 👍 / 283 👎)
8,367
favourites (1.4 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Speed
299 R$
Double Money
199 R$
+1 Trainner Equip
199 R$
VIP
199 R$
Ultra Luck
149 R$
Double Win
99 R$
Super Luck
99 R$
+1 Animal Equip
99 R$
Luck
50 R$
Triple Open
49 R$
Fast Open
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:5298no change
13 Aug 2026, 23:5298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.