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[🎄BETA] Restaurant Town🍖

[🎄BETA] Restaurant Town🍖

A Roblox experience owned by LECO Studio.

TycoonENtycooncookingmanagement

Description (written by the developer; not a statement by this register)

🍔 Restaurant Town — Build & Become a 5-Star Legend! ⭐⭐⭐⭐⭐ Welcome to RestaurantTown, a cozy restaurant tycoon where YOU run the show 👨‍🍳 Start with a small diner 🏪 and simple recipes, then grow into a famous 5-star restaurant 🌟 🍽️ Cook mains, starters, sides, desserts, and drinks 🍕🍰🥤 ⬆️ Unlock & upgrade recipes to earn more money 💰 and higher ratings ⭐ 🏗️ Design your restaurant your way Place tables 🪑, kitchens 🍳, lights 💡, and décor 🎨 Create a cute café ☕, luxury bistro 🥂, or neon diner 🌈 👥 Hire chefs, waiters, and bartenders ⚡ Manage staff energy and unlock more slots for bigger crowds 📋 Complete fun quests: serve customers 🍽️, collect ingredients 🧺, clean trash 🧹, and decorate 🏠 ⭐ Your rating depends on food quality, speed, ambience, and efficiency 🚧 We’re actively improving—please share your feedback to help make RestaurantTown better!

Last updated by the developer 12 Jun 2026, 04:18 UTC.

0
playing (measured 10 Aug 2026, 21:37 UTC)
65,450
lifetime visits
63%
liked (412 👍 / 237 👎)
1,750
favourites (26.7 per 1k visits)
4 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MASTER CHEF PASS
199 R$
AUTO COLLECT
59 R$
FAST TRAVEL MAP
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Restaurant Town · welcome47,408 · 0.00% win
Your First Employee · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.515 August 2026 — 64 % liked4 September 2026 — 63 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 16:5263-1
15 Aug 2026, 15:1664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.