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The Final Conflict | TFC Remake

The Final Conflict | TFC Remake

A Roblox experience owned by [LGC Studio].

ShooterENmilitary simulationcountry conflictteam-based combat

The Final Conflict | TFC Remake is a shooter experience created on 2025-08-04. It has accumulated 1,433,809 lifetime visits and 3,171 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description references a conflict between Cambodia and Thailand, with console and mobile support marked as unavailable.

Description (written by the developer; not a statement by this register)

🛠️ - v2 👀 - The war has begun! Who will win the final conflict between Cambodia and Thailand?! ⭐ - Welcome to the final conflict! -- Console/Mobile Support -- ⛔ - Not yet available -------------------------------- Cambodia --------------------------------- Cambodian Royal Army: https://www.roblox.com/communities/977894859/RCA-Royal-Cambodia-Army-TFC#!/about 911th Special Forces: https://www.roblox.com/communities/954583323/RCA-911th-Special-Forces-TFC#!/about ------------------------------ Thailand -------------------------------------------- Thai Royal Army: https://www.roblox.com/communities/739347490/RTA-Royal-Thai-Army-TFC#!/about 47th Ranger Regiment: https://www.roblox.com/communities/35098435/RTA-47th-Ranger-Forces-Regiment#!/about

Last updated by the developer 12 Jul 2026, 14:27 UTC.

0
playing (measured 10 Aug 2026, 22:30 UTC)
1,433,809
lifetime visits
77%
liked (1,584 👍 / 460 👎)
3,165
favourites (2.2 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG-7
1,999 R$
[RCA] BHQ
1,000 R$
[RCA] Special Force
1,000 R$
[RCA!] Lieutenant Colonel
1,000 R$
44th Ranger Force Regiment
1,000 R$
[🫡RESPECT] Lieutenant Colonel
1,000 R$
47th Ranger Forces Regiment
1,000 R$
Special Warfare Command
800 R$
Breacher
499 R$
M249
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome432,030 · 100.0% win
NO WAY · other15,506 · 0.00% win
Head! · other14,355 · 0.00% win
First Kills · other12,435 · 0.00% win
WHAT · other8,544 · 0.00% win
Bark! · other7,433 · 0.00% win
You meet Owner · other6,211 · 0.00% win
100 Kills · progression3,855 · 0.00% win
300 Kills · progression1,182 · 0.00% win
500 Kills · progression600 · 0.00% win
OMG · other458 · 0.00% win
1,000 Kills · progression253 · 0.00% win
Leg! · other50 · 0.00% win
Arm! · other35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3877no change
14 Aug 2026, 12:3777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.