The Final Conflict | TFC Remake
A Roblox experience owned by [LGC Studio].
ShooterENmilitary simulationcountry conflictteam-based combat
The Final Conflict | TFC Remake is a shooter experience created on 2025-08-04. It has accumulated 1,433,809 lifetime visits and 3,171 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description references a conflict between Cambodia and Thailand, with console and mobile support marked as unavailable.
Description (written by the developer; not a statement by this register)
🛠️ - v2 👀 - The war has begun! Who will win the final conflict between Cambodia and Thailand?! ⭐ - Welcome to the final conflict! -- Console/Mobile Support -- ⛔ - Not yet available -------------------------------- Cambodia --------------------------------- Cambodian Royal Army: https://www.roblox.com/communities/977894859/RCA-Royal-Cambodia-Army-TFC#!/about 911th Special Forces: https://www.roblox.com/communities/954583323/RCA-911th-Special-Forces-TFC#!/about ------------------------------ Thailand -------------------------------------------- Thai Royal Army: https://www.roblox.com/communities/739347490/RTA-Royal-Thai-Army-TFC#!/about 47th Ranger Regiment: https://www.roblox.com/communities/35098435/RTA-47th-Ranger-Forces-Regiment#!/about
Last updated by the developer 12 Jul 2026, 14:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:38 | 77 | no change |
| 14 Aug 2026, 12:37 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.