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[👀ANNI SOON⌛] Steal a Persona

[👀ANNI SOON⌛] Steal a Persona

A Roblox experience owned by The Phantom Thieves Studios.

RoleplayENPersona franchiseSteal mechanicsRebirth grind

Description (written by the developer; not a statement by this register)

😍GRINDS OFFLINE!! 🤑Buy personas 🥷Steal others personas 👶Rebirth 💪Reach to be the strongest ☕️ADMIN ABUSE EVERY 10K VISITS OR 10 LIKES this game is inspired by the franchise persona i do not own any of the persona things in this game persona is created by atlus please support atlus by playing the persona games because WE persona fans don't play our games <3 Tags: steal a brainrot, persona, steal, persona 5, persona 3 , persona 3 reload , persona 3 portable , , da hood , persona 4 , adopt me , persona 5 , peaksona, ryuji, ren, ann, panther, joker, makoto, futaba, hana, rezero, dbz, dbs, db, dragon ball, persona 6 Credits: thephantomthiefaus, The roblox group: "dollface designs :3"(for their amazing outfit designs) AGoldenMilk (for tutorial), TwinPlayz(Tutorial) Roblox Marketplace creators(for the characters outfits)

Last updated by the developer 1 Aug 2026, 05:30 UTC.

0
playing (measured 11 Aug 2026, 09:02 UTC)
258,139
lifetime visits
88%
liked (915 👍 / 123 👎)
2,292
favourites (8.9 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED! · welcome53,715 · 95.2% win
MEET THE OWNER!! · other237 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked14 September 2026 — 88 % liked24 September 2026 — 88 % liked4 October 2026 — 88 % liked14 October 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:4588no change
14 Oct 2026, 06:3888no change
4 Oct 2026, 06:3788no change
24 Sept 2026, 06:3788no change
14 Sept 2026, 04:3688no change
4 Sept 2026, 04:3288no change
25 Aug 2026, 02:3688no change
15 Aug 2026, 02:1988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.