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My Bunker!

My Bunker!

A Roblox experience owned by Yeet Pizza Productions.

TycoonENidlebunker defenseoffline earnings

My Bunker! is a tycoon experience created on August 4, 2025. It has accumulated 799,535 lifetime visits and 34,811 favorites. The game holds a 91% like percentage. Currently, one user is playing. The description highlights offline money generation, bunker guarding, and crate purchases. Tags include references to other Roblox experiences and specific meme-related terms.

Description (written by the developer; not a statement by this register)

Welcome to My Bunker! QOL UPDATE: - feature to show or remove the items on the side of teh screen - halloween shop GUI fixed +fixed bugs 📦 Buy crates 🏪 Get new bunkers 🔫 Guard Bunkers 💸 Generate money Bunkers earn money offline! Inspired by My Market! Tags: Brainrot, My Market, Bunker, Overnight Bunker, 99 Nights in the forest, 67 Kid, Barbershop haircut that costs a quarter, Grow a Garden, Steal a Weapon, 1000 player civilization, ish rich vs poor civilization, 67 Side Characters, SCP 067

Last updated by the developer 30 Jul 2026, 05:58 UTC.

1
playing (measured 10 Aug 2026, 15:00 UTC)
799,535
lifetime visits
91%
liked (9,375 👍 / 911 👎)
34,807
favourites (43.5 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Spawn Speed
149 R$
2x Money
149 R$
Auto Collect
99 R$
2x Offline Reward time
59 R$
2x Run Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to My Bunker! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:2291no change
14 Aug 2026, 17:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.