Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸš™ WashThru Car Wash [WORK!]

πŸš™ WashThru Car Wash [WORK!]

A Roblox experience owned by WashThru.

SimulatorENsimulationjobcommunity

Description (written by the developer; not a statement by this register)

πŸš— Welcome to WashThru! πŸ’¦ ✨ WashThru is a fast-paced, community-driven car wash experience right here on Roblox! Whether you're behind the sprayers or getting that perfect shine, there's a role for everyone. Here at WashThru, you can... 🧼 Become an employee and help run the wash! πŸ› οΈ Keep cars spotless with powerful tools! πŸ“ˆ Earn promotions through hard work and great service! 🀝 Meet new friends and be part of an active, friendly community! πŸ“£ Join our communications server for updates, events, and exclusive perks! Support us by purchasing game passes or making a donation!

Last updated by the developer 9 Aug 2026, 00:19 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
17,954
lifetime visits
57%
liked (85 πŸ‘ / 65 πŸ‘Ž)
292
favourites (16.3 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Nametag
208 R$
FASTER Walkspeed
199 R$
2x Coins
179 R$
2x Points [STAFF ONLY]
149 R$
Boombox
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WashThru Halloween Event 2026 Β· social16 Β· 1.4% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

456052.516 August 2026 β€” 45 % liked26 August 2026 β€” 47 % liked5 September 2026 β€” 47 % liked15 September 2026 β€” 51 % liked25 September 2026 β€” 54 % liked5 October 2026 β€” 55 % liked15 October 2026 β€” 60 % liked25 October 2026 β€” 57 % liked5716 August 202625 October 2026
8 measurements spanning 70 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 43–62 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:5157-3
15 Oct 2026, 15:5060+5
5 Oct 2026, 15:4955+1
25 Sept 2026, 15:4954+3
15 Sept 2026, 15:3551+4
5 Sept 2026, 15:3447no change
26 Aug 2026, 15:3147+2
16 Aug 2026, 15:3045first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.