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[BETA] ⚔️ Weapon Ball Battles

[BETA] ⚔️ Weapon Ball Battles

A Roblox experience owned by Weapon Ball Battles.

Fighting & PvPENpvparenaball

[BETA] ⚔️ Weapon Ball Battles is a fighting-pvp experience created on 2025-08-04. It has recorded 654,180 lifetime visits and 4,405 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description notes it is inspired by Earclacks and features weapon unlocking mechanics based on player ranks.

Description (written by the developer; not a statement by this register)

Inspired by Earclacks. ⚔️ Weapon Ball Battles is an adrenaline-fueled PvP arena where fierce balls battle it out with deadly weapons orbiting around them! ⚔️ 🔑 Unlock new weapons for your arsenal, master your movement, and unleash chaos on solo opponents or team up for explosive battles. 🔑 🚩 Fast-paced, skill-based, and endlessly addictive, get ready to spin, strike, and dominate! 🚩 🗡️ 🏹 You unlock new weapons on Ranks: 3, 5, 10, 20, 30, 40, 50, and 60! ⚔️ 🔱

Last updated by the developer 23 Jun 2026, 18:51 UTC.

0
playing (measured 11 Aug 2026, 01:07 UTC)
654,180
lifetime visits
77%
liked (2,240 👍 / 660 👎)
4,399
favourites (6.7 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock all Classes
1,499 R$
VIP
299 R$
x2 Luck
299 R$
Double Votes
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noob · welcome36,992 · 100.0% win
Amateur · other18,990 · 0.00% win
Experienced · other10,779 · 0.00% win
Skilled · other6,461 · 0.00% win
Expert · other4,146 · 0.00% win
Elite · other2,819 · 0.00% win
Immovable Object · other2,632 · 0.00% win
Pro · other1,419 · 0.00% win
Unstoppable Force · other1,156 · 0.00% win
Master · progression772 · 0.00% win
Legend · other403 · 0.00% win
Santa Claus · other324 · 0.00% win
??? · other258 · 0.00% win
Ace · other177 · 0.00% win
Weapon Baller · other57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0077no change
24 Aug 2026, 19:0177no change
14 Aug 2026, 18:5377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.