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🌆 The Energy Core City: Reborn (BETA)

🌆 The Energy Core City: Reborn (BETA)

A Roblox experience owned by Triton Labs Official Community.

RoleplayENcity simulationroleplayfactions

Description (written by the developer; not a statement by this register)

🎉 OFFICIALLY RELEASED IN BETA AS OF MAY 15TH 2026 ___________________________________________ 🌆 Welcome to The Energy Core City: Reborn, a revived version of The Energy Core City created by @Kingofdante2. 🚪You and the others were sent to be on a city with built structures and a central building, ready to start a completely new life, and get away from the life issues in a normal city. Activities in the game that are available: • 💼 Work in different places to earn money. • 📈 Raise the ranks of your favorite factions. • 🚩 Create groups and participate. • 💰 Robbing different roads of shops. • 💥 Cause a reactor meltdown, and several other events. ___________________________________________ 🗽 Game Developers: • Lthreehix (@nobodypizze3) - Owner, Founder. • ask1rlya (@TsiiiA34) - OLH, Co-Founder. 🔖 All rights to the name are reserved and founded by the owner of The Energy Core City (@ItsKingofdante2).

Last updated by the developer 6 Aug 2026, 08:02 UTC.

0
playing (measured 12 Aug 2026, 07:34 UTC)
1,413
lifetime visits
82%
liked (9 👍 / 2 👎)
16
favourites (11.3 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Energy Core PLUS
199 R$
Core Control Access
97 R$
V.I.P
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome410 · 100.0% win
Early Access · welcome113 · 0.00% win
Survivor · progression23 · 0.00% win
amogus impostor · other20 · 0.00% win
Yello · welcome1 · 0.00% win
First Time. · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758278.519 August 2026 — 75 % liked8 September 2026 — 78 % liked18 September 2026 — 80 % liked28 September 2026 — 82 % liked19 August 202628 September 2026
4 measurements spanning 40 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 17:0182+2
18 Sept 2026, 10:2380+2
8 Sept 2026, 10:1778+3
19 Aug 2026, 09:0375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.