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[HUGE UPD!] Steal A Piggy

[HUGE UPD!] Steal A Piggy

A Roblox experience owned by Piggy Game Studios.

RoleplayENstealthbase defenserebirth mechanic

Description (written by the developer; not a statement by this register)

🔥 Stealing is the goal 👍 ❤️ Like the game and join the group Guaranteed Mythic Or Legendary RARITY every 5, 8 minutes [How to Play:] 💰 Buy! 🥷 Steal from other players! 💵 Generate cash! ♻️ Rebirth! 💰 Buy gear to defend your base! 💻 Supports All Devices!

Last updated by the developer 13 Jul 2026, 19:46 UTC.

0
playing (measured 13 Aug 2026, 00:49 UTC)
18,395
lifetime visits
86%
liked (127 👍 / 20 👎)
361
favourites (19.6 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

tysm (:
100,000 R$
Admin
799 R$
God Hand
499 R$
Beginner StarterPack
399 R$
Flying Carpet
299 R$
VIP
249 R$
2x Money
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Steal A Piggy · collection2,386 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.516 August 2026 — 87 % liked15 October 2026 — 87 % liked25 October 2026 — 86 % liked16 August 202625 October 2026
3 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:3186-1
15 Oct 2026, 15:2387no change
16 Aug 2026, 15:0587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.