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Fire & Water [2 Player Obby]

Fire & Water [2 Player Obby]

A Roblox experience owned by TY Entertainments.

ObbyEN2-playerteamworkelemental powers

Fire & Water [2 Player Obby] is an obby experience created on 2025-08-05. It currently has 114 players online. The game has accumulated 21,566,893 lifetime visits, 1,380,344 favorites, and a 79% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS MADE FOR 2 PLAYERS ⚠️ Fire 🔥 and Water 💧 have been bound together, and only through teamwork can they conquer the dangerous puzzles and obstacles ahead! In this 2-player obby, each element has unique powers — work together to survive, escape, and win. 🎁 LIKE AND JOIN THE GROUP FOR A FREE REVIVE 🎁 🛠 This game is new, so you may encounter bugs! Please report them to the group if you find any. 🌎 New levels and worlds releasing frequently!

Last updated by the developer 15 Jun 2026, 00:30 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
21,673,312
lifetime visits
79%
liked (7,207 👍 / 1,930 👎)
1,426,793
favourites (65.8 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94129111.510 August 2026 — 129 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net -35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–134 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494-35
10 Aug 2026, 16:51129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
999 R$
VIP
199 R$
X2 Diamonds
149 R$
Big Slap
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,212,299 · 100.0% win
100 Meters · progression251,863 · 4.8% win
200 Meters · progression34,180 · 0.40% win
300 Meters · progression20,124 · 0.20% win
End Reached · progression6,723 · 0.10% win
100 Meters World 2 · progression921 · 0.00% win
200 Meters World 2 · progression726 · 0.00% win
300 Meters World 2 · progression615 · 0.00% win
End Reached World 2 · progression595 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0179no change
22 Oct 2026, 16:5279no change
12 Oct 2026, 16:5179no change
2 Oct 2026, 16:5079no change
22 Sept 2026, 16:4879no change
12 Sept 2026, 16:4779no change
2 Sept 2026, 16:4579no change
23 Aug 2026, 16:3079no change
21 Aug 2026, 20:5479no change
13 Aug 2026, 16:2079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.