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Fire & Water [2 Player Obby]

Fire & Water [2 Player Obby]

A Roblox experience owned by TY Entertainments.

ObbyEN2-playerteamworkelemental powers

Fire & Water [2 Player Obby] is an obby experience created on 2025-08-05. It currently has 114 players online. The game has accumulated 21,566,893 lifetime visits, 1,380,344 favorites, and a 79% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS MADE FOR 2 PLAYERS ⚠️ Fire 🔥 and Water 💧 have been bound together, and only through teamwork can they conquer the dangerous puzzles and obstacles ahead! In this 2-player obby, each element has unique powers — work together to survive, escape, and win. 🎁 LIKE AND JOIN THE GROUP FOR A FREE REVIVE 🎁 🛠 This game is new, so you may encounter bugs! Please report them to the group if you find any. 🌎 New levels and worlds releasing frequently!

Last updated by the developer 15 Jun 2026, 00:30 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
21,673,312
lifetime visits
79%
liked (6,870 👍 / 1,818 👎)
1,386,764
favourites (64.0 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94129111.510 August 2026 — 129 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net -35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–134 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494-35
10 Aug 2026, 16:51129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
999 R$
VIP
199 R$
X2 Diamonds
149 R$
Big Slap
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome13,413,115 · 100.0% win
100 Meters · progression231,618 · 7.5% win
200 Meters · progression32,065 · 0.90% win
300 Meters · progression19,006 · 0.50% win
End Reached · progression6,422 · 0.20% win
100 Meters World 2 · progression847 · 0.10% win
200 Meters World 2 · progression670 · 0.00% win
300 Meters World 2 · progression570 · 0.00% win
End Reached World 2 · progression550 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3079no change
21 Aug 2026, 20:5479no change
13 Aug 2026, 16:2079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.