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[RP] Squid Game: Definitive

[RP] Squid Game: Definitive

A Roblox experience owned by SG Definitive: RP | Official Group.

RoleplayENSquid GameRoleplayCinematic

Description (written by the developer; not a statement by this register)

Squid Game: Definitive is a serious, immersive roleplay experience inspired by Squid Game (Netflix), featuring original lore, realistic builds, advanced systems, and a strict hierarchical structure. Join as a Player or Staff member in intense, cinematic events with disciplined roleplay. ❯ DISCLAIMER ⭘ This is a serious, structured roleplay experience with strict rules and an official ranking system. All gameplay is event based. Event schedules are announced in our official Comms Server. △ For the best experience, use headphones and a high performance device. Supported platforms: PC, Mobile, Console (Still WIP) ☐ Accounts must be at least 15 days old. Ban bypass using alternate accounts will result in a permanent ban. ❯ NOTES • Inspired by Squid Game (not affiliated with Netflix). • Some assets from the Roblox Catalog (credits to creators). • Spearhead weapon system credited to its developer. • Master Staircase Credits to @therealikz

Last updated by the developer 27 Jul 2026, 22:22 UTC.

0
playing (measured 11 Aug 2026, 12:08 UTC)
21,750
lifetime visits
83%
liked (128 👍 / 26 👎)
159
favourites (7.3 per 1k visits)
5 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter II
1,000 R$
Supporter I
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Longer Innocent · other0 · 0.00% win
Quack… Quack… Everywhere · other0 · 0.00% win
A Heartfelt Welcome · welcome0 · 0.00% win
Incinerated · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked15 October 2026 — 83 % liked16 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 10:0283no change
16 Aug 2026, 08:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.