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[🍟Potato Update🍟] Franso's Chicken

[🍟Potato Update🍟] Franso's Chicken

A Roblox experience owned by freitz studios.

TycoonENcooking simulationtime managementfast food

Description (written by the developer; not a statement by this register)

🍗 Welcome to Franso’s Chicken — the hottest fried chicken joint! Customers are lining up fast, and it’s up to you to keep them fed, happy, and craving more. 👨‍🍳 Take & Serve Orders – From crispy chicken to tenders and drinks, every customer wants something different. Mess up, and you’ll lose cash (and their patience). ⭐ VIP Customers – Special guests expect perfect service. Nail their order for double pay, but fail and risk ruining your streak. 💸 Earn & Survive – Every correct order boosts your balance, but mistakes drain it. If you hit zero, your shop closes for good. ⌛ Race the Clock – Customers won’t wait forever. Be fast, be accurate, and stack up rewards. 🔥 The Rush is On – Can you handle the heat, keep the line moving, and turn Franso’s into the ultimate fast-food empire? Or will chaos send your shop crashing down?

Last updated by the developer 10 Aug 2026, 18:08 UTC.

0
playing (measured 22 Aug 2026, 01:47 UTC)
188
lifetime visits
100%
liked (14 👍 / 0 👎)
5
favourites (26.6 per 1k visits)
5 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome50 · 0.00% win
Home? · other10 · 0.00% win
The Chamber · progression5 · 0.00% win
Complete the Tutorial! · welcome4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.