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Brainrot Trading

Brainrot Trading

A Roblox experience owned by TodayStudio.

Social & hangoutENtradingcollectiblessocial

Brainrot Trading is a social-hangout experience created on 2025-08-05. The game has recorded 1,098,499 lifetime visits and 1,230 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The description highlights item collection and trading mechanics.

Description (written by the developer; not a statement by this register)

🔥 Use the code 'like1000' and LIKE the game for free coins!!! 👍 NEW CODE releases once the game gets 2000 LIKES! ✨ COLLECT + TRADE ITEMS ! ✨ More items will come soon 😱 HOW TO TRADE 1. stand on a trading board with someone else 2. lay down the items you want to trade 3. both jump on the ✅ button at the same time to accept trade 4. jump on ❌ button to cancel trade 5. jump on ➕ button to request more items happy trading !! tags: pop it trading, baby brainrot

Last updated by the developer 23 Dec 2025, 14:26 UTC.

0
playing (measured 10 Aug 2026, 19:21 UTC)
1,098,499
lifetime visits
92%
liked (1,888 👍 / 164 👎)
1,228
favourites (1.1 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
High-Tech Glasses
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:5492no change
14 Aug 2026, 14:4892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.