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(Beta) Nuestro último adiós

(Beta) Nuestro último adiós

A Roblox experience owned by RetroStructure Community.

HorrorESsurvival horrorinspired by Die of Deathearly development

Description (written by the developer; not a statement by this register)

No todos sobrevivimos a un "Ultimo adiós" debes tener cuidado con los que encuentres en tu camino. (Este juego fue hecho hace unos meses, está inspirado en otros juegos populares como Die Of Death o Forsaken.) Este juego todavía está en desarrollo, así que espera errores y una mala jugabilidad.

Last updated by the developer 19 Aug 2026, 23:14 UTC.

0
playing (measured 20 Aug 2026, 00:06 UTC)
4,629
lifetime visits
91%
liked (21 👍 / 2 👎)
20
favourites (4.3 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Very Early Alpha · welcome10 · 0.00% win
I Here HAHAHA · other6 · 0.00% win
مرحباً مرحباً April fools · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85918820 August 2026 — 89 % liked19 September 2026 — 85 % liked29 September 2026 — 90 % liked19 October 2026 — 91 % liked20 August 202619 October 2026
4 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 00:1591+1
29 Sept 2026, 00:0890+5
19 Sept 2026, 00:0885-4
20 Aug 2026, 00:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.