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[🐉] Steal A Dragon Ball

[🐉] Steal A Dragon Ball

A Roblox experience owned by Usky Studios.

RoleplayENDragon BallStealthCollection

Description (written by the developer; not a statement by this register)

🌟 Collect powerful characters and earn Money! 💢 Defend your Kame Home from other players! 🦝 Sneak into enemy bases and steal their characters! Next Code At 1K Likes! 🐤 Use Code "SECRET" For 10M Cash 🐉 Welcome to Steal a Dragon Ball ! [How to Play] • Buy characters that appear through the tunnel • Add them to your collection to generate Money • Rebirth for better Multipliers and Tools • Steal rare characters and dominate the leaderboard!

Last updated by the developer 10 Jul 2026, 21:10 UTC.

0
playing (measured 25 Aug 2026, 14:31 UTC)
484,811
lifetime visits
84%
liked (645 👍 / 119 👎)
25,003
favourites (51.6 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 14:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
2,000 R$
VIP
375 R$
2x Money
350 R$
Laser Gun
299 R$
Ban Hammer
179 R$
2x Speed
79 R$
Flying Carpet
67 R$
StarterPack
49 R$
Death Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome199,685 · 100.0% win
Meet The Owner · other532 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8425 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked3 November 2026 — 84 % liked25 August 20263 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 14:3584no change
14 Oct 2026, 14:3484no change
4 Oct 2026, 14:3484no change
24 Sept 2026, 14:3384no change
14 Sept 2026, 14:3384no change
4 Sept 2026, 14:3284no change
25 Aug 2026, 14:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.