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Korea Odyssey Ride

Korea Odyssey Ride

A Roblox experience owned by FaL3C UNIVERSE.

SimulatorENhistorical simulationeducational quizdark ride

Description (written by the developer; not a statement by this register)

🎠 Korea Odyssey Ride 🎠 Low-spec mobile devices will automatically be moved to a single-player server to prevent lag issues. For the best gameplay experience, we recommend playing on a PC. 🕰️ Dark Ride through Time Experience the key moments of Korean history from Gojoseon to modern times! 🏛️ Museum Zone Explore historical artifacts and exhibits to see Korea’s past come alive. 📸 Photo Zone Capture your fun moments on the ride and create your own memories! 🛍️ Souvenir Shop Purchase merchandise inspired by historical items. ❓ Quiz Zone Test your knowledge along the way! Get all answers correct to earn a special badge reward! 🙏 Special thanks to Modeling of Turtle Ship: 예은이네 Modeling of Panokseon: Heat Of Fusion Korean Traditional Music BGM: 국악친구 UGC Items: Double Studio Japanese proofreading: SOHA, June

Last updated by the developer 7 Aug 2026, 06:15 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
283,681
lifetime visits
99%
liked (3,079 👍 / 38 👎)
3,245
favourites (11.4 per 1k visits)
5 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Korean Odyssey Ride Time Traveler · other30,839 · 50.3% win
Korean Odyssey Ride History Expert · other2,661 · 13.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9915 August 2026 — 99 % liked25 August 2026 — 99 % liked4 September 2026 — 99 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:4899no change
25 Aug 2026, 01:5099no change
15 Aug 2026, 01:3599first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.