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Lincing Mountain

Lincing Mountain

A Roblox experience owned by BRASAK STUDIO.

AdventureENmountaineeringsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

🏔️ Lincing Mountain Welcome, Climber! 🌄 Experience the thrill of conquering the peak of Mount Lincing with your friends. Explore challenging hiking trails, enjoy beautiful views, and collect exclusive badges when you successfully reach the summit! 🏅 Main Features: 🥾 Realistic Climbing - Experience the thrill of climbing with varied terrain. 🏕️ Camping & Survival - Stay warm and drink enough water to stay strong! 🎒 Character Customization - Choose your favorite bags, clothes, and gear. 🌲 Stunning Nature Views - Realistic trees, rivers, and mountain landscapes. 🏆 Badges & Achievements - Reach the summit and earn exclusive badges for your collection. 🤝 Hangout with Friends - Invite friends to climb together and enjoy multiplayer adventures. Tips: 💧 Don't forget to fill your water bottle! 🔥 Use a campfire to stay warm at night. Come on, prove who can conquer the first Lincing Mountain! ⛰️

Last updated by the developer 29 Oct 2025, 00:54 UTC.

0
playing (measured 11 Aug 2026, 17:22 UTC)
414,514
lifetime visits
92%
liked (534 👍 / 45 👎)
1,316
favourites (3.2 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 7
10,000 R$
Donation 6
1,000 R$
Donation 5
500 R$
Donation 4
250 R$
Donation 3
100 R$
Donation 2
50 R$
Donation 1
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LINCING TOP · other114,274 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4892no change
14 Aug 2026, 22:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.