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[67 SUSHI] Poison Sushi! 🍣

[67 SUSHI] Poison Sushi! 🍣

A Roblox experience owned by EcoCrashed Games.

MinigamesENparty gamestrategymultiplayer

[67 SUSHI] Poison Sushi! 🍣 is a minigame created on 2025-08-05. It has 11,163,229 lifetime visits and 62,357 favorites. The experience currently has 5 players. It holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

Both you and your opponent slip poison into Sushi, then you take turns tasting them ☠️ Outsmart your opponent and don't eat the poisoned Sushi! Who will win? 🍣 👍 LIKE and ⭐ FAVORITE the game if you want more updates and you'd like to support us! 💎 Join the group to get IN-GAME REWARDS and MORE UPDATES in future! https://www.roblox.com/communities/6948430/EcoCrashed-Games Poison Sushi ❤️

Last updated by the developer 12 Jan 2026, 12:31 UTC.

5
playing (measured 10 Aug 2026, 14:32 UTC)
11,163,229
lifetime visits
93%
liked (2,540 👍 / 187 👎)
62,349
favourites (5.6 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
119 R$
UNLOCK ALL SUSHIS!
79 R$
X2 Streak
69 R$
Rainbow Chair
59 R$
X2 Wins
49 R$
X2 Cash
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME8,036,467 · 96.9% win
YOU LOST! · other5,303,824 · 56.2% win
YOU WON! · progression4,826,733 · 62.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3593no change
13 Aug 2026, 19:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.