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[⚡] Energy Incremental

[⚡] Energy Incremental

A Roblox experience owned by 32x Games.

SimulatorENincrementalclickerprestige

[⚡] Energy Incremental is a simulator experience created on 2025-08-05. The game has accumulated 2,349,306 lifetime visits and 10,031 favorites. Currently, one user is playing. The experience holds an 84% like percentage. It features incremental gameplay mechanics including energy generation, reset layers, and prestige systems.

Description (written by the developer; not a statement by this register)

⚡Welcome to Energy Incremental! ⚡Click for Energy ⏫Unlock Reset Layers 📛Prestige to unlock new features! 🔥Open Runes! 🏆Climb to the top! ⭐Group Members get: > Auto Energy > x1.25 Rune Luck ⭐Premium Users get: > +1 Rune Bulk > x1.5 Energy ⚠️Join our Community Server for exclusive codes!⚠️ https://www.roblox.com/games/99980877848343/Energy-Incremental

Last updated by the developer 1 Feb 2026, 23:31 UTC.

1
playing (measured 11 Aug 2026, 08:16 UTC)
2,349,306
lifetime visits
84%
liked (5,786 👍 / 1,108 👎)
9,985
favourites (4.3 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rune Clone
499 R$
MVP
499 R$
Super Lucky
399 R$
Stat Master
399 R$
VIP
249 R$
Lucky
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ENERGY INCREMENTAL · other277,811 · 57.1% win
Prestige I · progression93,457 · 0.00% win
Prestige II · progression45,798 · 0.00% win
Prestige III · progression38,507 · 0.00% win
Prestige IV · progression30,427 · 0.00% win
Prestige V · progression27,166 · 0.00% win
DOOMSEKKAR · other21,512 · 0.00% win
DESTRUCTION · other21,387 · 0.00% win
OVERLOAD · other20,666 · 0.00% win
GHOSDEERI · other19,271 · 0.00% win
PATHFINDER · progression17,678 · 0.00% win
DUSEKKAR · other15,797 · 0.00% win
PUMPKIN HUNTER · other15,243 · 0.00% win
Prestige VI · progression14,880 · 0.00% win
ETERNAL ASCENT · progression12,093 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 08:0684no change
23 Sept 2026, 08:0684no change
13 Sept 2026, 08:0584no change
3 Sept 2026, 08:0484no change
24 Aug 2026, 08:0384no change
14 Aug 2026, 08:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.