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[UPD] Catch The Glass

[UPD] Catch The Glass

A Roblox experience owned by Market Duo.

HorrorENhorrorstealthnighttime

Description (written by the developer; not a statement by this register)

💧 You're Feeling Thirsty at Night, So you go to get water, but be careful not to wake up mom! Or else... Or, maybe even encounter weird silly things... 💧 Join & Follow Us! ✨: Ryn: https://www.roblox.com/users/5512484038/profile David: https://www.roblox.com/users/494267743/profile Group: https://www.roblox.com/communities/547747698/Market-Duo#!/about Make Sure To Like The Game For More Updates! 👍✨ Tags: Tags: CATCH THE GLASS, NEED MORE HEAT, NEED MORE SLEEP, NEED MORE COLD, GET A SNACK, 4AM, CAN'T STOP, GET A DRINK AT 4 AM, WEIRD STRICT DAD

Last updated by the developer 20 Mar 2026, 21:15 UTC.

0
playing (measured 10 Aug 2026, 23:15 UTC)
450,373
lifetime visits
62%
liked (262 👍 / 164 👎)
44,858
favourites (99.6 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Walkspeed!
149 R$
Use Your Avatar!
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression73,093 · 0.00% win
Bad Ending · progression29,149 · 0.00% win
Dad Ending! · progression22,619 · 0.00% win
Market Ending! · progression21,072 · 0.00% win
Fork Ending · progression17,749 · 0.00% win
Electrocuted Ending · progression14,918 · 0.00% win
Flooded Ending · progression9,950 · 0.00% win
Kaboom Mom [EXCLUSIVE] · other39 · 0.00% win
Meteor Ending [EXCLUSIVE] · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.