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🎀 Steal a Famous K-pop

🎀 Steal a Famous K-pop

A Roblox experience owned by Arch Studios 4.0.

RoleplayENK-poptrollingclicker

🎀 Steal a Famous K-pop is a roleplay experience created on 2025-08-05. The game has accumulated 626,708 lifetime visits and 43,044 favorites. Currently, zero players are active. The title holds an 86% like percentage. No other metrics are provided.

Description (written by the developer; not a statement by this register)

πŸ€ x2 Luck Event Activated! πŸ‘ Like the game and Join the group! How to Play: 🎀 Buy a K-Pop Artist 😈 Steal K-Pop Artist from other players 🐢 Buy Pets for Click and Cash Multipliers πŸ’Έ Generate money πŸ¦β€πŸ”₯ Rebirth πŸ‘Š Buy slaps and troll gear to troll other players! πŸ› Report the Bugs on the Group Wall!

Last updated by the developer 30 May 2026, 02:38 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
626,708
lifetime visits
86%
liked (906 πŸ‘ / 144 πŸ‘Ž)
43,042
favourites (68.7 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[GEAR] Invisibility
699 R$
Fast Open
299 R$
2.5x Luck Boost
299 R$
Scythe
249 R$
2x Money
199 R$
Auto Open
199 R$
2x Luck Boost
199 R$
VIP
149 R$
Open 8x Pets
99 R$
Auto Collect
99 R$
Faster Rebirth
99 R$
1.5x Luck Boost
99 R$
Open 3x Pets
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P Β· other449,976 Β· 0.00% win
K Β· other449,805 Β· 0.00% win
O Β· other449,773 Β· 0.00% win
K Β· other446,928 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.