Hugging Troll Tower
A Roblox experience owned by TOMMY TOWER 2.
ObbyENTower ClimbingTrolling MechanicsSocial RP
Hugging Troll Tower is an obby experience created on 2025-08-05. It has recorded 1,217,053 lifetime visits and 139,986 favorites. The title holds a 94% like percentage. Currently, zero users are playing the game. The experience features mechanics involving troll tools and climbing towers for rewards.
Description (written by the developer; not a statement by this register)
🎉 Welcome to Hugging Troll Tower — see if you can outlast the trolls, traps, and slaps. 👆 Use the Hug Tool to Troll others! Gameplay basics: 🪤 Stay clear of troll traps and incoming slaps from other players. 🏆 Climb to the top to earn Cash, an OP Slap Hand, and a Flying Carpet. 😂 Use Troll Tools to smack friends and foes straight into the void. 🛒 Spend Cash on stronger Troll Tools and HD Admin — your purchases persist. 🎁 Grab the Lucky Block and the Void Slap at the top for extra EXCLUSIVE rewards. 💯 Beat lobby towers to unlock an invisibility cloak and an Ability Slap. 💻 Supports desktop, mobile, and tablet. Purchases and Admin save automatically. ✔️ Premium: +5 walk speed to help you reach the top faster, 2x longer time to revenge hug, 2x faster free escape from hug 🏷️ Tags: Hugging, Troll, Trolling, Hug, Ragdoll, RP, Tower, Slap, Therapy, Hangout, Free, Vibe, Anime, RTHRO, Cart Ride, Naruto
Last updated by the developer 4 Jan 2026, 01:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.