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[50k Event🎉]Veggie Incremental!🥕

[50k Event🎉]Veggie Incremental!🥕

A Roblox experience owned by Brick Studioz.

TycoonENincrementalfarmingleaderboard

Description (written by the developer; not a statement by this register)

Collect crops 🥕 Sell crops for money 💸 Buy upgrades ⏫ Tier up 🔄 Climb the leaderboard 🔝 Enjoy! 😎 Join our group: https://www.roblox.com/communities/136009909/Veggie-Inc#!/about [UPDATE 2.2] Changelog: * Tiers are now easier * New Map * New Tier * Daily Gems ( you can claim after 00:00 UTC Time ) * Map 1 got a new layout * Total Time Played Leaderboard Credits: Cheeseserowy - Owner, Scripting, Building VerySeriousMan - Co-Owner, Scripting Winsterie123 - Balancing, Advertising Don't forget to like and favorite the game :)

Last updated by the developer 3 Mar 2026, 15:57 UTC.

0
playing (measured 12 Aug 2026, 01:30 UTC)
56,622
lifetime visits
66%
liked (253 👍 / 128 👎)
472
favourites (8.3 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 All Stats
599 R$
MVIP
449 R$
VIP
249 R$
x2Luck
79 R$
x2Cash
49 R$
+5 Speed
29 R$
OP Starterpack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome32,024 · 0.00% win
Tier 1 · other4,003 · 0.00% win
Tier 2 · progression1,697 · 0.00% win
Tier 3 · progression597 · 0.00% win
Tier 4 · progression304 · 0.00% win
Tier 5 · progression117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.