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J(im) Towers Of Hell

J(im) Towers Of Hell

A Roblox experience owned by J(im) Towers Of Hell.

Description (written by the developer; not a statement by this register)

An alright EToH / JToH fangame. Game VERY unfinished Ever thought, wow EToH doesnt have enough towers Well worry no more as J(im)ToH has towers please play this game it takes ALOT longer then you think to make some of these things

Last updated by the developer 22 Sept 2026, 19:52 UTC.

0
playing (measured 23 Sept 2026, 06:00 UTC)
941
lifetime visits
88%
liked (14 👍 / 2 👎)
12
favourites (12.8 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 06:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat Tower of Silly Fun · progression13 · 0.00% win
Beat Tower of The Underground · progression7 · 0.00% win
Beat Tower of Big Gaps · progression7 · 0.00% win
Beat Tower of Laughable Attempts · progression6 · 0.00% win
Beat Tower of Bridges and Gaps · progression4 · 0.00% win
Beat Tower of Funny Arches · progression4 · 0.00% win
Beat Jimower of Ruthlessness · progression3 · 0.00% win
Beat Citadel of Rough Drops · progression3 · 0.00% win
Beat Tower of Foolishness · progression2 · 0.00% win
Beat Mini Great Citadel of Annoying Jumps · progression2 · 0.00% win
Beat Tower of Doubling Oats · progression2 · 0.00% win
Beat Tower of Multiple Paths · progression2 · 0.00% win
Beat Tower of Wonderfully Wonky Spires · progression1 · 0.00% win
Beat Tower of Archaic Decay · progression1 · 0.00% win
Ring 2 · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.