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Bonk The Noobs ๐Ÿคช [TEST GAME]

Bonk The Noobs ๐Ÿคช [TEST GAME]

A Roblox experience owned by Spectra_Studio.

AdventureENplatformermultiplayercosmetics

Description (written by the developer; not a statement by this register)

๐Ÿคช Crush your enemies by jumping on their heads! ๐Ÿงโ€โ™‚๏ธ๐Ÿงโ€โ™€๏ธ Solo or squad up for fast-paced, chaotic multiplayer mayhem! ๐Ÿช™ Collect Coins to unlock awesome new Shoes โ€” and flaunt them! ๐Ÿ“ˆ Climb the leaderboard and show the world what youโ€™ve got! ๐Ÿ”ฅ Survive endless noob waves or race for the fastest clear time โ€” your choice! ๐Ÿ‘ UPDATE AT 500 LIKES! - New Shoes / crate - VFX - New map - And much more! ๐ŸŽฎ Play on Desktop, Mobile, Tablet, Xbox & PlayStation ๐Ÿ’ฅ Like and join the group for exclusive rewards and perks! โš ๏ธ Fair Play Only: Cheat and youโ€™ll get banned. Keep it clean, jump hard, and own the game! Design: @vosken Programming: @Igotyour

Last updated by the developer 7 Oct 2025, 22:08 UTC.

0
playing (measured 31 Aug 2026, 14:23 UTC)
1,148
lifetime visits
55%
liked (6 ๐Ÿ‘ / 5 ๐Ÿ‘Ž)
147
favourites (128.0 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Double Damage
299 R$
Super Lucky Boost
299 R$
Squid Game Shoes
259 R$
Double Coins
149 R$
Double Jump
99 R$
VIP
99 R$
Lucky Boost
89 R$
Double Wins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Bonk the Noobs ยท welcome951 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.