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Time Machine 4

Time Machine 4

A Roblox experience owned by The Noobian Society.

AdventureENtime travelsci-fiexploration

Description (written by the developer; not a statement by this register)

The ability to explore through time, and see players from different points in the server's history. More: In this game, you can time travel throughout the server's history! This game was inspired by Time Travel by zakblak20. As you can see, this game is called Time Machine 4, because there are 3 other versions! This is the best game I created in the series so far, but if you want to see the older versions, they're in the group! There is also a game called Time Machine 4 Archive I created, that allows you to view different versions of specifically this game! Tags: Time, Time Travel, Time Machine, Time Loop, Loop, Machine, Travel, History, Time Line, Past, Future, Past and Future, Era, Sci fi, Present, VR, Dystopian, Eerie

Last updated by the developer 9 Aug 2026, 22:23 UTC.

0
playing (measured 11 Aug 2026, 07:21 UTC)
18,909
lifetime visits
82%
liked (28 👍 / 6 👎)
69
favourites (3.6 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy private server (One time purchase)
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the creator! · other30 · 0.00% win
You found the secret version! · secret12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82848316 August 2026 — 84 % liked15 September 2026 — 82 % liked5 October 2026 — 82 % liked16 August 20265 October 2026
3 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 15:0082no change
15 Sept 2026, 14:3582-2
16 Aug 2026, 14:2284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.