Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Time Machine 4

Time Machine 4

A Roblox experience owned by The Noobian Society.

AdventureENtime travelsci-fiexploration

Description (written by the developer; not a statement by this register)

The ability to explore through time, and see players from different points in the server's history. More: In this game, you can time travel throughout the server's history! This game was inspired by Time Travel by zakblak20. As you can see, this game is called Time Machine 4, because there are 3 other versions! This is the best game I created in the series so far, but if you want to see the older versions, they're in the group! There is also a game called Time Machine 4 Archive I created, that allows you to view different versions of specifically this game! Tags: Time, Time Travel, Time Machine, Time Loop, Loop, Machine, Travel, History, Time Line, Past, Future, Past and Future, Era, Sci fi, Present, VR, Dystopian, Eerie

Last updated by the developer 9 Aug 2026, 22:23 UTC.

0
playing (measured 11 Aug 2026, 07:21 UTC)
18,909
lifetime visits
84%
liked (27 👍 / 5 👎)
67
favourites (3.5 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy private server (One time purchase)
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the creator! · other30 · 0.00% win
You found the secret version! · secret12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.