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Bazooka Roulette! πŸ’₯ [BETA]

Bazooka Roulette! πŸ’₯ [BETA]

A Roblox experience owned by Something Company.

Fighting & PvPENPvPRound-BasedParty Game

Description (written by the developer; not a statement by this register)

πŸ”₯ Welcome to Bazooka Roulette! πŸ”₯ πŸš€ Bazooka Roulette is a bazooka-based fighting game! Unlock various dodgeballs, bazookas (of which have custom rockets)πŸ’₯, and stickers to tailor to your wants. There will be 1 bazooka-er versus the rest of the players, of who, can use dodgeballs to damage the bazooka-er to be the next bazooka-er! πŸ”₯ - Purchase an innumerable amount of skins and perks to impress your friends or evade your foes! - Play through various maps whilst using a large catalogue of stickers! 😎 - Juggernaut, Chaos, Bazooka, Shooter, Funny, Round-Based, FFA, PvP, Party Game - Experience fun through a series of gamemodes! If you enjoy the game, please likeπŸ‘and favorite⭐! Requires 2 players to play We are in our beta phase! Please report any bugs and issues you see, thank you.

Last updated by the developer 7 Jul 2026, 20:48 UTC.

0
playing (measured 11 Aug 2026, 19:30 UTC)
1,289
lifetime visits
95%
liked (18 πŸ‘ / 1 πŸ‘Ž)
33
favourites (25.6 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double Coins
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Developers! Β· social14 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.