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Ottoman Empire: Dawn of Power

Ottoman Empire: Dawn of Power

A Roblox experience owned by Hande D. Creations.

RoleplayENhistorical roleplayottoman empireroyal court

Description (written by the developer; not a statement by this register)

Welcome to the Magnificent Century. The game is based on a role-playing game set during the Ottoman Empire. This world will allow you to immerse yourself in the atmosphere of that time, donning crowns and tiaras. Will you begin your journey as an ordinary girl and become the most powerful woman in the Ottoman Empire, or will you choose to serve the Ottoman court? The choice is yours. Tags: Hurrem, Kosem, Magnificent Century, Magnificent Era, Padishah, Ottoman Empire

Last updated by the developer 4 Aug 2026, 17:33 UTC.

1
playing (measured 11 Aug 2026, 12:07 UTC)
71,211
lifetime visits
79%
liked (123 👍 / 32 👎)
204
favourites (2.9 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dynasty Sultan / Dynasty Sehzade
3,000 R$
Imperial Sultan
2,700 R$
Special Design of Room (Small Room)
2,500 R$
Dowager Imperial Consort
2,500 R$
Imperial Consort
2,200 R$
Hanimsultan
1,900 R$
Royal Consort
1,500 R$
Support
1,000 R$
Imperial Relative
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Magnificent Century · welcome13,635 · 40.0% win
Met the owner! · social1,186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3779no change
15 Aug 2026, 14:3079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.