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🛒Hellstore [ALPHA]

🛒Hellstore [ALPHA]

A Roblox experience owned by Magasinage.

SimulatorENco-opmanagementsurvival

Description (written by the developer; not a statement by this register)

🛒 HELLSTORE CO-OP SURVIVAL [Alpha] Open for business with up to 4 friends! Stock shelves, expand floor space, catch robbers, and battle chaotic disasters. Do whatever it takes to keep those ⭐ reviews above zero and survive as many days as you can. 🚪Open: Unlock your doors and watch the rush begin. 🔨Maintain: Restock, clean spills, repair, and extinguish emergencies. 🚔Protect: Arrest robbers before they steal all of your profits. 🧱Grow: Use the computer every nights to buy more tiles. ⭐Survive: Keep stars above zero, when it hits 0, your run ends. The game is in Alpha: bugs and balance issues are expected. We appreciate all feedback and criticism, it helps us improve. 👍 Like and Favorite to get notified about updates. 📝 Leave a review or report bugs, we read everything.

Last updated by the developer 25 Jul 2026, 18:11 UTC.

0
playing (measured 26 Aug 2026, 02:32 UTC)
5,888
lifetime visits
88%
liked (21 👍 / 3 👎)
30
favourites (5.1 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Running Shoes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,870 · 0.00% win
Tutorial complete · progression2,115 · 0.00% win
Reached day 5 · progression1,190 · 0.00% win
Reached day 10 · progression342 · 0.00% win
Reached day 15 · progression120 · 0.00% win
Reached day 20 · progression40 · 0.00% win
Reached day 25 · progression11 · 0.00% win
Reached day 100 · progression0 · 0.00% win
Reached day 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.