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OctoFall

OctoFall

A Roblox experience owned by Infinity Core.

ObbyENobstacle courseeliminationplatformer

Description (written by the developer; not a statement by this register)

🎉 Welcome to OctoFall! 🎉 Survive chaotic obstacle courses in this fast-paced elimination game! Compete against other players in wild gamemodes, avoid crazy traps, and be the last one standing. 🏆 ✨ Unlock awesome trails to show off your style! ⚡ Outsmart obstacles, survive the chaos, and climb the leaderboard! Do you have what it takes to conquer OctoFall? Updates - OctoRush Mode released! 9/8/25 - ColorDash Mode released 17/8/25 - Trails added 17/8/25 - OctoClash Mode released 23/8/25 - Tools added 23/08/25 -More updates soon! Report all bugs on out group wall!🐛 Join our group for future perks!♾️ Music by @APMOfficial Inspired by SamRoblox

Last updated by the developer 24 Aug 2025, 03:01 UTC.

0
playing (measured 20 Aug 2026, 18:35 UTC)
1,142
lifetime visits
86%
liked (12 👍 / 2 👎)
3
favourites (2.6 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook
1,200 R$
Slap Tool
400 R$
Speed Coil
350 R$
Gravity Coil
300 R$
2X Coins
250 R$
Power Up Aura
50 R$
Rainbow Trail
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hex-A Drop! · welcome899 · 0.00% win
+50 Wins · progression0 · 0.00% win
+100 Wins · progression0 · 0.00% win
+5 Wins · progression0 · 0.00% win
+10 Wins · progression0 · 0.00% win
+1 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82868420 August 2026 — 82 % liked9 September 2026 — 86 % liked20 August 20269 September 2026
2 measurements spanning 20 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 18:3786+4
20 Aug 2026, 18:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.