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Crush for Brainrots

Crush for Brainrots

A Roblox experience owned by ActiveGameStudios.

TycoonENcrushing mechanicbrainrot memeidle/tycoon

Crush for Brainrots is a tycoon experience created on 2025-08-05. It has accumulated 30,939,815 lifetime visits and 222,238 favorites. Currently, 63 users are playing. The game holds a 98% like percentage. Players engage in crushing crates and upgrading mechanics to collect rare items and earn cash.

Description (written by the developer; not a statement by this register)

⭐ Crush for Brainrots! 💥 Crush crates, unlock Brainrots ⚡ Upgrade your Crusher to Crush faster and get more Luck 💎 Collect rare Brainrots and stack up cash 🤑 Keep earning cash even while you’re offline!

Last updated by the developer 8 Aug 2026, 22:18 UTC.

63
playing (measured 10 Aug 2026, 14:04 UTC)
30,939,815
lifetime visits
98%
liked (152,142 👍 / 2,811 👎)
222,779
favourites (7.2 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0454first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
1,699 R$
Omega Luck
599 R$
x2 Money
249 R$
Double Value
249 R$
VIP
199 R$
Double Luck
149 R$
Fast Crusher
99 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other8,761,428 · 45.4% win
S · other8,755,430 · 45.4% win
U · other8,749,162 · 45.4% win
R · other8,743,032 · 45.4% win
C · other8,737,064 · 45.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:5198no change
22 Oct 2026, 15:4898no change
12 Oct 2026, 15:4798no change
2 Oct 2026, 15:4698no change
22 Sept 2026, 15:3898no change
12 Sept 2026, 15:3798no change
2 Sept 2026, 15:3498no change
23 Aug 2026, 15:2298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.