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Coffee Canyon (Obby King) 👑

Coffee Canyon (Obby King) 👑

A Roblox experience owned by Nerdy Experiences.

ObbyENobstacle coursecompetitivereward-based

Coffee Canyon (Obby King) 👑 is an obby experience created on 2025-08-05. It has recorded 10,744,497 lifetime visits and 8,624 favorites. Currently, 29 users are playing. The experience holds a 94% like percentage. It features Tier 4 difficulty and supports Mobile ShiftLock. Badge rewards are available. Free commands include /korblox and /headless.

Description (written by the developer; not a statement by this register)

Map for obby kings. Can you beat the obby and become king! 🏆 Difficulty: Tier 4 Mobile ShiftLock ☑️ Badge Rewards ☑️ Free Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 22 Jan 2026, 18:36 UTC.

29
playing (measured 10 Aug 2026, 14:04 UTC)
10,744,497
lifetime visits
94%
liked (12,194 👍 / 736 👎)
8,812
favourites (0.8 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0423first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Magic Carpet
999 R$
Blow Dryer
699 R$
Laser Gun
599 R$
Balloons
599 R$
Sword
399 R$
Jetpack
349 R$
Void Slap Hand
299 R$
Taser
299 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Gravity Coil
149 R$
BoomBox
99 R$
Speed Coil
79 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,426,064 · 100.0% win
Win · progression822,633 · 43.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5194no change
23 Aug 2026, 19:5194no change
13 Aug 2026, 19:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.