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Stud Collecting Simulator

Stud Collecting Simulator

A Roblox experience owned by Anonyverse Studios.

SimulatorENincrementalcollectingsimulator

Description (written by the developer; not a statement by this register)

🧱 Cоllесt, еаrn, аnd risе tо riches in а Stud-filled аdvеnturе! Start by picking up scattered Stud blocks and uncover rarer, more powerful types as you level up. As your fortune grows, unlock new lands filled with higher-value Studs and exciting loot. [How To Collect Stud] • Equip your Stud Grabber to get started! • Search around and collect block stud using your grabber! • Sell or exchange your stud to the stud collector to earn cash! • Make your first upgrades and be the riches stud collector! Every level gives you X2 Cash and Chance to obtained a rarely Stud ✨ Tags: Simulator, Incremental, Collecting, Fun, Stud, Level, Multiplayer

Last updated by the developer 17 Jun 2026, 06:12 UTC.

0
playing (measured 10 Aug 2026, 19:20 UTC)
225,843
lifetime visits
96%
liked (2,603 👍 / 114 👎)
10,171
favourites (45.0 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

STORAGE BOX
150 R$
VIP
150 R$
X2 EXP
100 R$
X2 STUDLINGS
100 R$
TIME MASTER
70 R$
LUCK MULTIPLIER
50 R$
TELEPORT
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME COLLECTORS · welcome80,018 · 100.0% win
D · other79,928 · 100.0% win
U · other79,876 · 100.0% win
T · other79,838 · 100.0% win
S · other79,782 · 100.0% win
BETA TESTING · other62,878 · 0.00% win
5 COLLECTION · collection26,633 · 0.00% win
RELEASED · other18,911 · 100.0% win
10 COLLECTION · collection12,103 · 0.00% win
20 COLLECTION · collection4,365 · 0.00% win
BLUE TOP HAT · collection1,450 · 0.00% win
50 COLLECTION · collection888 · 0.00% win
ALPHA TESTING · other670 · 0.00% win
YOU MET THE CREATOR · social302 · 0.00% win
80 COLLECTION · collection212 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked4 September 2026 — 96 % liked24 September 2026 — 96 % liked24 October 2026 — 96 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:5196no change
24 Sept 2026, 07:4996no change
4 Sept 2026, 05:3496no change
15 Aug 2026, 03:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.