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[🎤] Singing K-Pop Demon Hunter

[🎤] Singing K-Pop Demon Hunter

A Roblox experience owned by Singing KPOP.

TycoonENidlek-poppet-collection

Singing K-Pop Demon Hunter is a tycoon experience created on 2025-08-06. The game has accumulated 10,392,691 lifetime visits and 609,030 favorites. It maintains a 97% like percentage. Currently, four users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome Singing K-Pop Demon Hunter 🎵 🥚 Buy eggs 🐣 Hatch K-Pop Demon Hunters 🎶 Create epic K-Pop music 💸 Generate money 🌏 Expand your Plot ⭐ Remember your characters literally sing while you're offline, check on them to see your progress! 👍 Like the game and join the group ⭐️

Last updated by the developer 8 Jan 2026, 13:46 UTC.

4
playing (measured 10 Aug 2026, 15:04 UTC)
10,392,691
lifetime visits
97%
liked (72,971 👍 / 1,873 👎)
609,016
favourites (58.6 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:046first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

-
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎤 Singing K-Pop Demon Hunter · other4,862,955 · 100.0% win
P · other4,860,641 · 100.0% win
O · other4,858,897 · 100.0% win
P · other4,858,037 · 100.0% win
K · other4,857,373 · 100.0% win
Completed the Tutorial! · welcome2,396,355 · 38.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0597no change
23 Aug 2026, 20:0497no change
13 Aug 2026, 20:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.