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[🎤] Singing K-Pop Demon Hunter

[🎤] Singing K-Pop Demon Hunter

A Roblox experience owned by Singing KPOP.

TycoonENidlek-poppet-collection

Singing K-Pop Demon Hunter is a tycoon experience created on 2025-08-06. The game has accumulated 10,392,691 lifetime visits and 609,030 favorites. It maintains a 97% like percentage. Currently, four users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome Singing K-Pop Demon Hunter 🎵 🥚 Buy eggs 🐣 Hatch K-Pop Demon Hunters 🎶 Create epic K-Pop music 💸 Generate money 🌏 Expand your Plot ⭐ Remember your characters literally sing while you're offline, check on them to see your progress! 👍 Like the game and join the group ⭐️

Last updated by the developer 8 Jan 2026, 13:46 UTC.

4
playing (measured 10 Aug 2026, 15:04 UTC)
10,392,691
lifetime visits
97%
liked (73,066 👍 / 1,896 👎)
610,994
favourites (58.8 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:046first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

-
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎤 Singing K-Pop Demon Hunter · other4,888,566 · 100.0% win
P · other4,886,257 · 100.0% win
O · other4,884,500 · 100.0% win
P · other4,883,624 · 100.0% win
K · other4,882,974 · 100.0% win
Completed the Tutorial! · welcome2,406,524 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:1597no change
12 Oct 2026, 20:0897no change
2 Oct 2026, 20:0797no change
22 Sept 2026, 20:0697no change
12 Sept 2026, 20:0597no change
2 Sept 2026, 20:0597no change
23 Aug 2026, 20:0497no change
13 Aug 2026, 20:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.