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Cool Inc Core Facility (ROLES!)

Cool Inc Core Facility (ROLES!)

A Roblox experience owned by Cool and Epic Games Studio.

RoleplayENroleplaysci-fisimulation

Description (written by the developer; not a statement by this register)

Welcome to Cool Inc Core Facility. Will you maintain the core or destroy it? Premium users get a exclusive trophy item in game that will stay in their inventory as long as they have premium. Credits: Scripter, Thumbnails - @CoolGuy42443 Builder, Game icon - @swxnno Version 1.5.0 Key words: Reactor, Meltdown, Explosions, Destruction, Chaos, Security, Scientist

Last updated by the developer 2 Aug 2026, 10:53 UTC.

0
playing (measured 17 Aug 2026, 20:23 UTC)
831
lifetime visits
67%
liked (4 👍 / 2 👎)
5
favourites (6.0 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Temperature & Status tablet
40 R$
Speed coil
20 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

oof · other212 · 0.00% win
Meltdown · progression119 · 0.00% win
300 Seconds · progression81 · 0.00% win
Core shutdown · other71 · 0.00% win
Bunker · progression58 · 0.00% win
Backup power · progression37 · 0.00% win
Beta tester (Unobtainable) · other20 · 0.00% win
Freeze · other18 · 0.00% win
Alpha tester (Unobtainable)6 · 0.00% win
Present finder (Unobtainable)5 · 0.00% win
Christmas treat (Unobtainable)2 · 0.00% win
Chill overload1 · 0.00% win
Service1 · 0.00% win
Sweeper1 · 0.00% win
Mayhem (Unreleased)0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.