Nevermore [Story]
A Roblox experience owned by Nevermore Story.
AdventureENhorrormysterynarrative
Nevermore [Story] is an adventure experience created on 2025-08-06. The game has recorded 2,546,982 lifetime visits and 10,088 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The description indicates a narrative involving investigation and multiple endings.
Description (written by the developer; not a statement by this register)
[NEW!] Welcome to Nevermore [Story] A group of 2-12 friends are sent to nevermore academy where strange things start to happen. It's up to you and Jennie to investigate and save the day! 🎁 Join the Nevermore Story group for free in-game Rewards! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges!✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 tags: Story, Roleplay, Adventure, Monday, Tuesday, Wednesday, Thursday, Friday
Last updated by the developer 20 Aug 2025, 18:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:51 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:18 | 88 | no change |
| 14 Aug 2026, 07:18 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.