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Harmony Village, Texas, Roleplay

Harmony Village, Texas, Roleplay

A Roblox experience owned by Realfild Studios.

RoleplayENPolice RoleplayLaw EnforcementRealistic Systems

Description (written by the developer; not a statement by this register)

Harmony Texas was officially discontinued. However, we are currently working on a brand-new game 👀 More information and updates can be found in our Community Discord. You want to play as an Officer. Join the Roblox Group to access the free Police Teams And FD ⚠️ WARNING: This game uses high-quality assets and realistic systems. 💻 A good PC is recommended for smooth gameplay and the best experience. Disclaimer: Some other platforms may not be optimised only for PC Tags: Police, Sheriff, State Trooper Roleplay ,Highway Patrol, Roleplay, Realistic,

Last updated by the developer 20 Jul 2026, 23:12 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
161,676
lifetime visits
66%
liked (592 👍 / 303 👎)
3,286
favourites (20.3 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Project donation
9,000 R$
FBI Game Pass
1,199 R$
State Police Game-Pass
999 R$
Civilian HK416
899 R$
M40A5 Sniper
799 R$
Sheriff Glock 19 Amory Gamepass
699 R$
Hotdog Van
599 R$
Sheriff Long-Rifle Amory Gamepass
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet an Developer · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.515 August 2026 — 67 % liked25 August 2026 — 67 % liked4 September 2026 — 66 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:1966-1
25 Aug 2026, 06:3767no change
15 Aug 2026, 06:3667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.