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[PETS] Island Tycoon 🏝️

[PETS] Island Tycoon 🏝️

A Roblox experience owned by Demise Interactive.

TycoonENislandpetstycoon

Description (written by the developer; not a statement by this register)

Welcome to Island Tycoon! Construct a massive island from scratch by hiring workers to work for you. 💰 Provide Jobs to Earn Income ⚒️ Hire a Lumberjack, Gardener, farmer etc. 📜 Complete Quests to Earn Rewards ⚔️ Challenge Your Fellow Players ✨ Improve Your Island 🥚 Hatch Eggs to improve your boost 👍 Join the group and like the game to get an extra starting cash of 2500 and a FREE chat tag! Premium Players get; ⭐ Free chat tag ⭐ Starting cash of 10000 ⭐ 25% cash bonus Credits: BugerGFX - Lead Developer Xovain - Scripter oScAzzr1 - Scripter, Animator, Composer Tags: Tycoon, Boats, Adventure, Farm, Building, Beach, Roleplay, Simulator, Strategy, Explore

Last updated by the developer 16 Feb 2026, 10:42 UTC.

0
playing (measured 12 Aug 2026, 03:01 UTC)
51,122
lifetime visits
64%
liked (152 👍 / 87 👎)
2,766
favourites (54.1 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helicopter
600 R$
Speedboat
400 R$
Triple Hatch
269 R$
2X Money
199 R$
Laser gun
120 R$
Auto Hatch
119 R$
Sword
109 R$
Speed Coil
80 R$
Gravity Coil
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome30,898 · 0.00% win
First Rebirth · progression5,968 · 0.00% win
You Met a Developer! · other650 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6415 August 2026 — 64 % liked24 October 2026 — 64 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 23:2164no change
15 Aug 2026, 17:3764first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.