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Wall-Hop Progression

Wall-Hop Progression

A Roblox experience owned by Chicken Hop.

MinigamesENwall hoppingmovement mechanicstraining

Description (written by the developer; not a statement by this register)

Support Us by following us on roblox💝: https://www.roblox.com/users/1247492319/profile https://www.roblox.com/users/136430253/profile Make sure to join the group!⭐ https://www.roblox.com/communities/809435761/Chicken-Hop#!/about Practice Wall Hopping and Ladder Flicking! 🧗 Wall hopping is a technique players use to climb walls by repeatedly jumping and turning against the wall, this can be used to reach areas that are otherwise not accessible. Don't forget to 👍 and ⭐! It really helps! ⚠️ PC players: Setting your maximum frame rate to 60 FPS is recommended, as it will make wall hopping easier. (This can be done in-game with the Roblox settings menu) ✅ Everything in the game has been tested and is possible!

Last updated by the developer 23 Oct 2025, 14:29 UTC.

0
playing (measured 15 Aug 2026, 12:19 UTC)
14,538
lifetime visits
53%
liked (8 👍 / 7 👎)
11
favourites (0.8 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD admin
999 R$
Slap Tool
349 R$
Radio
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME!!! · welcome3,364 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.