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[🍬] SELL SWEETS

[🍬] SELL SWEETS

A Roblox experience owned by Kiyotaka Studios.

TycoonENtycoonoffline_progressionstealing_mechanic

Description (written by the developer; not a statement by this register)

Build your sweet empire, mix treats even while offline, and outsmart other players to become the top seller. [How to Play] 🛠️ Buy a Mixer 🧺 Stock up on ingredients 🍬 Mix sweets & collect rewards (offline mixing supported!) 🏫 Sell your sweets at school 🔁 Rebirth to unlock faster progress 🕵️ Steal other players’ sweets to get ahead Supports Desktop, Mobile, and Tablet players. 🙌 Credits : SupDoggy — Dialogue & door animation system @WinnersTakesAll — Backpack (satchel) system

Last updated by the developer 14 Jul 2026, 16:13 UTC.

0
playing (measured 11 Aug 2026, 07:52 UTC)
1,516
lifetime visits
83%
liked (15 👍 / 3 👎)
4
favourites (2.6 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome615 · 0.00% win
1 Sweet Sold · progression124 · 0.00% win
2 NPC's · collection24 · 0.00% win
5 Sweets Sold · other19 · 0.00% win
10 Sweets Sold · progression10 · 0.00% win
5 NPC's · collection10 · 0.00% win
25 Sweets Sold · other8 · 0.00% win
50 Sweets Sold · other3 · 0.00% win
1000 Sweets Sold · other0 · 0.00% win
100 Sweets Sold · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.