Sky Squid Game [THE FINALE]
A Roblox experience owned by M.A.D GAMERS.
MinigamesENSquid Game IPPushing mechanicTower elimination
Sky Squid Game [THE FINALE] is a minigame experience created on 2025-08-06. The title has accumulated 3,439,991 lifetime visits and 70,140 favorites. Currently, zero users are playing. The content holds a 40% like percentage. The description indicates the game is a work in progress involving pushing mechanics across different tower structures.
Description (written by the developer; not a statement by this register)
As your one step closer to victory, you step onto the elevator.... And enter the final game. Heart pumping and beating as the PA announcer explains the rules: Players will play a pushing game and push 1 or more people of each pillar to pass the round. You will play on the square tower, triangle tower, and finally circle tower... Report bugs and stuff in group! Game is in W.I.P So its still a work in progress Join group and Like! for free 1k coins! Liking the game supports us and helps us produce more updates and fix bugs!⭐ Report any hackers u find please in the group. Credits: Map , game, script, ideas: @mada56732 / owner scripter and climbing system + more: @XanthosisHere Cutscenes: @doors_no01 Maxwell game: @KoumbarosCY tags: Push game, sky squid, thanos, 456 , squid game, 067 , 222 , 124 , 199 , fight game , pushing game, young hee , cheol su, Sky squid game , we are not horses , 222 baby , jun hee
Last updated by the developer 2 Jun 2026, 18:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.