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[WEEK 1 ❄] Steal a Brawler

[WEEK 1 ❄] Steal a Brawler

A Roblox experience owned by BrawlerStudios.

SimulatorENbrawlersstealingoffline-earning

Steal a Brawler is a simulator experience created on 2025-08-06. It has accumulated 973,512 lifetime visits and 50,356 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description outlines mechanics involving recruiting brawlers, collecting cash, and stealing from others. No affiliation with Supercell is stated.

Description (written by the developer; not a statement by this register)

Welcome to Steal a Brawler! Assemble your squad of powerful Brawlers! 🥊 Steal from other players and protect your own! ⚔️ [HOW TO PLAY] 1. Recruit a Brawler who appears in the map🗺️ 2. Collect Cash earned by the Brawler💸 3. Steal other Brawlers from other Players💰 4. Become the richest and flex your base!🤑 Check back everyday to see how much you've earnt, your Brawlers will earn cash OFFLINE! Show your support with a Like & Favorite! ⭐ Join the group for New Updates and Free Rewards! BrawlerStudio and Steal a Brawler are not affiliated with, endorsed, or sponsored by Supercell and are not connected to Brawl Stars. We strictly adhere to Supercell's Fan Content Policy.

Last updated by the developer 5 May 2026, 00:26 UTC.

0
playing (measured 10 Aug 2026, 23:35 UTC)
973,512
lifetime visits
90%
liked (1,949 👍 / 225 👎)
50,342
favourites (51.7 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
3,999 R$
Laser Gun
599 R$
Flying Carpet
349 R$
Fusion Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5190no change
24 Aug 2026, 15:5090no change
14 Aug 2026, 15:4890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.